Sunday, November 4, 2012

The following article shows how videogames are being used as a negative connotation to human behavior. Jon Bardin, author of the LA Time’s articles, writes that there is evidence that connects violent videogames to reckless driving. According to this piece, young adults who play games such as Grand Theft Auto are more likely to attempt dangerous maneuvers behind the wheel. This article comes from psychological point of view which is good for my final project because I want to get opposing argument from different angles, so that both sides of the argument are presented in a fair matter. I feel as though videogames are being held liable for more than what they actually do. This article makes it seem like videogames are a sort of mind controlling device. If one drives recklessly in a game, then they will go out and drive recklessly behind the wheel in real life.     

CBS news reports how videogames can be used as a learning tool, even the violent ones. The article includes a psychological aspect where it talks about how videogames can help to enhance functions of the brain. It goes on to talk about how videogames can even help to cure the eye disorder known as “lazy eye.” I can use information from articles such as this one to help construct some counterarguments to the opposing side of the issue I am addressing. This article advocates the idea that not everything about violent videogames is bad; in fact some aspects of violent videogames can be beneficial to users, which is what I want to my readers/listeners to understand.

The following text is about some possible causes of aggressive behavior aside from violent videogames. This article can give readers who are convinced that violent videogames play a role in aggressive behavior an opportunity to look at some other instances that correlate with aggressiveness. I can use this source to remind my readers that aggression is an emotion that comes from within an individual. Aggression can be imitated, but that is not always the case. If a child is demonstration aggressive behavior, then one should look deep to find the cause of the aggression and not assume that it is some external source that is to blame, but rather an internal problem the child is suffering from.

I can see that this issue is really divided among our society. There seems to be no middle ground for the issue of violent videogames. 

Wednesday, October 31, 2012

For my final project I am trying to show that there is no association of video games and violent actions, all while inducing some positive aspects behind playing videogames. Some doctors such as Ran Wei, Ph.D., author of the following article, believe to have proof that playing violent videogames causes aggressive behavior and decrease in pro-social behavior. Behind pro-social behavior people learn to be helpful as well as show compassion and comfort to others. This article helps to show the psychological point of view for the opposing argument to my overall topic. Sources such as this one are good for me because they will aid me in showing the opposing side to my final project topic so that my presentation does not seem one-sided and unfair.   

People are so quick to believe what is said about the negative effects of violent videogames because some allegations enlist fear. To summarize the succeeding article, a 14 year old boy was found dead in his room hanging from a school tie; police say the child hung himself. What really got me thinking is what was said to be the cause of the child hanging himself. The 14 year old was an avid videogame player, especially of violent games such as “Call of Duty.” The rest of the article is a warning sign to parents not to let their children play violent videogames because they are allegedly what caused the young boy to hang himself. This article really helps to evoke the fact that when people are not sure of cause of their problems, they find something that they can hold responsible.

While two of the three articles show some negative associations that pertain to violent videogames, this one has more of a defending argument. Not only does the article defend violent videogames, it also shows how they can have a positive effect on individuals. Judy Siegel-Itzkovich, author of the article below, goes on to discuss how playing violent videogames can train the human brain to enhance vision. With evidence such as this, I can encourage my readers/listeners that violent videogames are not as bad as they are portrayed to be.


   I feel all of the following articles help to evoke the controversial issue of accusing violent videogames for various belligerent acts committed by members of our society.